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Literature
Treoxx Template
These are the "racial" traits that the Treoxx apply to all of their bioid member species whenever they make their own versions of lifeforms based on collected tissue samples
Physiological
1. Biological immortality - Treoxx do not experience senescence with increased age. It is unknown why the Treoxx find this desirable, but the trait does confer significant practical advantages in off-setting the need for care of chronic age-related disorders.
2. Regeneration - Treoxx can slowly recover from most injuries that are not immediately fatal, including regrowing lost limbs and organs in the course of a few Terran months.
3. Sterility - Individual Treoxx cannot reproduce. While Treoxx species retain the same anatomical and physiological primary and secondary sexual characteristics as their non-Treoxx counterparts, the Treoxx harvest and store the gametes of their members during fetal development. Biological Treoxx are grown in technological facilities, ectogenically.
4. Optimization - Because
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Literature
Pnueax, the god
Background
Pnueax is a very unusual being, and Its origins are not entirely clear, but It seems to have arisen somewhere around 600 years ago as a spontaneous egregore that gained enough acknowledgement in order for it to ascend to a god of sorts. However many spontaneous egregores are usually very unstable which might partially explain why Pnueax is such a bizarre deity, even for a god. The entity called Pnueax is referred to as "It". The being appears to be genderless, even though It is thought of to be of vaguely "male" essence. Pnueax rarely manifests itself physically, but when it does it takes the form of what could only be described as a sort of monstrous, fleshy, "tree".
Pnueax's Avatar
In Its physical form, the body of Pnueax is a grotesque sight. Its "trunk" and "branches" are formed from a material resembling bone or horn, while the "crown" of the tree looks something akin to a massive human brain that is covered in a reflective and clear membrane. Jutting out
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Literature
The Origins of the Living Fields
The History of the Living Fields
The total biomass of the Living Fields is only five hundred years old, as the place where it resides in the Quattuckian plans was a grassy savanna interrupted only by the Illiu river. The region was home to various indigenous tribes of aboriginal humans who frequented the area to hunt game and catch fish.
These tribes used to set up their encampments on the banks of the river where they would throw the unwanted scraps of their kills into the water during the process of cleaning the carcasses. It is thought that this is what Pnueax used to create the Living Fields, as there are oral histories from the surviving remnants of these tribes that the Quattuckian plans became "cursed" as a fleshy and repulsive-looking biomass resembling an amalgamation of body parts had started growing out of the Illiu river onto the nearby banks. The aboriginal human tribes soon abandoned the Quattuckian plains, as the Living Fields seemed to grow larger with each passi
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Literature
Parasites of the Living Fields
Parasites of the Living Fields
The Living Fields is home to many organisms, ranging from the commensal to the parasitic. Some of these foreign organisms are fauna native to the region that have found ways to adapt themselves to the environment of the Living Fields in a very short period of time. However, due to how specialized many of the beings are that use the Living Fields as a host, it is thought that the majority of these creatures are thought to be creations of the god Pnueax originally. Pnueax is constantly testing or finding new ways to challenge the Living Fields, as even though it is Pnueax's own creation, Pnueax seems to be driven by the desire to see how adaptable the Living Fields is when faced with threats to its existence.
Regiment worms: Average length: 2.8 meters, average width .63 centimeters, average weight: 317 kilograms
Regiment worms are large, segmented, yellowish-white, eyeless, worms that can grow as long as three meters in length as adults. The worms have a to
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Literature
Rogue Ambulates
There is a misconception that ambulates are independent entities of the Living Fields or have some sort of "hive mind". That is far from the case, as it seems that ambulates merely act on behaviors based on various positive and negative feedback loops, in response to the environment of the Living Fields. While the Living Fields can control them directly with hormone signals, it only seems to do so in special occasions. Ambulates are entirely reliant on the Living Fields for their existence. If one were taken from the environment of the Living Fields, it becomes still, and its body begins to die within half an hour even if kept in an environment similar to the body of the Living Fields.
With that being said, an ambulate will occasionally start to act strangely, either violently turning on the Living Fields or its fellow ambulates, or enter an irreversible catatonic state, sometimes merely engaging in bizarre and nonsensical repetative behaviors to the point of completely abandoning its
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Literature
Laminator Ambulate
Average Height: .3 Meters
Average Weight: 196 Kilograms
The laminator ambulate serves a support role in maintaining the tissues of the Living Fields or helping repair damaged areas. While the laminator ambulate has almost no means of defending itself from attack, other than slowly trying to slide away in escape. it is often accompanied by a basher or exuder ambulate when they are being sent to an area. As the laminator ambulate is relatively slow moving, it often wraps itself around an appendage of an inspector ambulate so it can be carried to where it is needed.
Laminator ambulates are vaguely square-shaped flat-bodied creatures, pinkish-red in color. Their bodies are very smooth, and almost featureless and they can stretch and contort themselves to a great degree. Their undersides contain a small orifice that serves as a mouth as well as being covered in various small scraping and cutting organs, similar to teeth which are retractable.
The primary purpose of a laminator ambulate is t
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Literature
Exuder Ambulate
Average Height: 1.9 Meters
Average Weight: 1.20 Kilograms (Assault) 2.38 Kilograms (Sessile)
The exuder ambulate is probably the most feared and dangerous of all of the ambulate defenses that the Living Fields has access to. It is the only ambulate that has a long-ranged attack, and can fire volleys of toxic mucus with suprising accuracy from hundreds of meters away even though they are apparently eyeless. Another unusual aspect about the exuder is that it has two forms in which it can take, depending on the circumstances. These two versions are known as the "assault" exuder and the "sessile" exuder. Exuders in general are very large ambulates that rival the basher ambulate in both height and mass.
Both forms of the exuder have a conical projection of hard tissue towards the frontal portion of its body that resembles a horn with an orifice at the end. Exuders attack by firing globs of sticky mucus out of their horn-like appendages at hostile beings. The mucus produced by the exuder is
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Literature
The Gastronomic Planes
The Gastronomic Planes
These are a very unusual series of artificially-created planes or dimensions that were created by an unknown entity or deity. The Gastronomic planes are rather small compared to some of the other worlds that exist in the known multiverse so far. However, it makes up in character what it lacks in size, as each of its "sub-plane" has its own theme of a different food group or consumable substance. It is not known what purpose they were originally created for, but many cultures seem to have some idea of their existence, even if few beings have ever visited them in person.
The Gastronomic planes all have a breathable atmosphere and all of the other living conditions that would support terrestrial life, but the planes themselves are also completely lifeless. The only life that has ever existed there are the beings who have managed to discover them, either intentionally or by accident. Oddly, all non-native objects or beings will eventually be expelled from the Gastron
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Literature
Vital Compass (Illustration pending)
Vital Compass
Nullbody
Height: 1.5 Meters
Width: 26 Centimeters
Weight: ?
The vital compass is a rare example of a nullbody that has appeared in our plane of existence for more than a few hours. In fact, it has become a semi-permanent "landmark" as it arrived without warning in the town square of the ulgo village of Fanthas thirty years ago, and has not wavered from the spot ever since. While many people were afraid of it due to the unpredictable nature of some types of nullbody, this is apparently one of the less aggressive ones and has since helped Fanthas by drawing money to the city in the form of a tourist attraction.
The overall appearance of the nullbody is that of a staff or rod that is angled towards the top. It is completely smooth and featureless except for a hole or port around seven centimeters in diameter that is set in the middle of the angled part of the nullbody. The hole is completely open in the center and one can see right through it to the other side. The vital com
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Literature
Settlements and Locations
Here is a list of the places in Dischronia
Alphaville - This is a city with an infrastructure that is almost entirely automated leaving the inhabitants free of many worries and cares and the city itself even manufactures and freely dispenses drugs at various locations. However, the inhabitants are extremely dependent on these systems and would be helpless without them as they have little knowledge of the outside world of Dischronia or how to take care of themselves and casualties from substance abuse are extremely common and the denizens see this as a fact of life. Nobody knows who actually oversees the systems of Alphaville itself.
The Living Fields - A large, sprawling biomass of interconnected chambers and caverns that is approximately six square kilometers in area. It is almost like a large, living creature as it seems to have numerous organs and sections that are dedicated to specialized functions. Few beings have explored this area and returned, as there are rumors of terrifying
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Literature
Technology in Transcendence
This is a broad summary of the types of technology that you can find in Transcendence. Included in parenthesis is the time period that it would roughly correspond to on Earth in the context of our universe and our species.
1. Prehistoric (6,000 - 2,000 BCE) - Tools, armor, and weapons made out of animal hides, leather, and stone. These have become extremely rare, as even beings from primitive cultures have quickly abandoned such crude implements in favor of those made from superior materials and construction methods. However, some people might be willing to pay a handsome price to add these to their private collections.
2. Ancient (3,200 - 600 BCE) - Tools armor and weapons made out of bronze and brass alloys. Bronze and brass are much softer than iron or steel and some bronze alloys are especially prone to tarnishing because of the high ratio of copper. Like prehistoric artifacts, they are widely considered obsolete but might be valued by some merchants.
3. Iron Age (1,200 - 1 BCE) -
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Literature
Factions in Dischronia
Many different institutions have arisen in the world of Dischronia due to the constant clash of cultures and ideas. These range from the hostile to the benign, influential and the obscure.
1. The Purgers - The Purgers are a religious order that appears to be an amalgamation of fundamentalist Islamic, Christian, and Jewish teachings. The Purgers are very militaristic in their worldview, as they think that Dischronia was the original holy land that their god intended to bring His faithful to and live in paradise. However, an evil being called Satan who is the main antagonist of their religion discovered this divine plan and is attempting to corrupt Dischronia with impure beings and Satan is also said to be responsible for all of the other hardships in this world. The Purgers feel that God has enlisted their help in order to "purify" (kill) their settlements and eventually Dischronia of all impure (non-human) beings and their sympathizers, as only then can Dischronia be returned to the pa
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These are the "racial" traits that the Treoxx apply to all of their bioid member species whenever they make their own versions of lifeforms based on collected tissue samples

Physiological

1. Biological immortality - Treoxx do not experience senescence with increased age. It is unknown why the Treoxx find this desirable, but the trait does confer significant practical advantages in off-setting the need for care of chronic age-related disorders.

2. Regeneration - Treoxx can slowly recover from most injuries that are not immediately fatal, including regrowing lost limbs and organs in the course of a few Terran months.

3. Sterility - Individual Treoxx cannot reproduce. While Treoxx species retain the same anatomical and physiological primary and secondary sexual characteristics as their non-Treoxx counterparts, the Treoxx harvest and store the gametes of their members during fetal development. Biological Treoxx are grown in technological facilities, ectogenically.

4. Optimization - Because of all of the different species that the Treoxx have as their members, it would be impossible to list all of the different minor traits that the Treoxx have on a per species basis. In general however, Treoxx bioids have also had small modifications made to their genetic makeup such as removing genetic traits or mutations that would lead to diseases or disadvantageous characteristics.

5. Bionanological engineering - Bioid Treoxx have been genetically manipulated to produce a line of special immune cells in addition to the normal components of their physiological immune system. Their appearance and the way that they are produced depends on the Treoxx species in question, but they have several very complex and specialized roles ranging from conferring vastly improved disease resistance, wound care, and debridement.

This might also be the reason why bioid Treoxx do not seem to make use of cybernetic implants as these same immune components will also actively target and attack foreign objects within the body of Treoxx species, even those made out of inert materials. The cells will deposit themselves around the foreign object and eventually encase it in a film made out of themselves while secreting substances to immobilize it or corrode its components. The build up of these cellular "cysts" will eventually lead to the object being pushed out of the Treoxx individual entirely. This also comes with disadvantages as the immune reaction that would come with a larger cybernetic implant such as an artificial limb would likely be fatal for most bioid Treoxx.

Applied behaviors

These are behavioral patterns that the Treoxx have artificially "programmed" into their biological member species. This appears to be at the genetic level, specifically the genes involving neurological development, as even Treoxx embryo specimens collected from captured Treoxx propagational facilities will exhibit these traits.

1. In-group aggression inhibitory response - Bioid Treoxx seem to have a psychological "reset" behavior that prevents any sort of hostility or animosity towards their members. When the Treoxx organism's aggressive feelings reach a certain level towards another Treoxx, an neurological inhibitory response takes place that causes the Treoxx individual to suddenly become docile and immediately offsets patterns that would normally lead to conflict. This is why Treoxx intergroup aggression is practically non-existent.

This appears to be an innate behavior in regards to Treoxx species. The amount of psychogenetic modification that this would require to put in place in regards to changing the behavioral make-up of an organism would be quite extensive. However, the Treoxx appear to consider this to be quite an important trait, considering the diversity of their member species.

2. Bioarchived informatics - This is another very bizarre modification for Treoxx organisms. The Treoxx appear to store the sum of all of their information and knowledge as a race in the very genetic codes of their organisms. This is thought to be a literal "racial memory". All of their organisms, even their non-sentient members appear to have the same genes responsible for storing this information. However, to what degree Treoxx organisms can make use of or fully understand the knowledge encoded in their genes is highly dependent on how intelligent the Treoxx species is.

The archived information in a Treoxx organism's genetic code is imparted into its brain during its neurological development as an embryo, the extent being how complex the organism's neurological capabilities are. The Treoxx also appear to "update" themselves in-vivo as they develop technologically as a race. It is not known how they do this, but it is thought to be in the form of some sort of "vaccine" that they utilize periodically.

3. Interracial communication - As an offshoot of their genetic "racial knowledge", Treoxx can understand each other universally even if their means of expression across their member species varies widely.The Treoxx have different versions of their "language" that they utilize among themselves. The nature of Treoxx languages are extremely simple in their structure, and they all seem to be derived from a base-4 "quaternary" syntax. Due to the diversity of their biological members, not all Treoxx are physiologically capable of using the same methods of communication, so there are several variants of how different Treoxx organisms communicate.

4. Selective engagement - Strangely, bioid Treoxx are usually quite passive towards non-Treoxx in the absence of any perceived hostility or imminent danger. They will often ignore other beings right up until the point of being actively threatened. It is this particular trait that has allowed many Treoxx to be captured and taken prisoner for interrogation and biological study.    

Emergent behaviors

These are observed behaviors that Treoxx organisms have been observed engaging in. Unlike the specific behavioral patterns that the Treoxx have biogenetically applied to their member organisms, these seem to be traits that remain in Treoxx species that remain from their non-Treoxx progenitors.

1. Necrophagy - Carnivorous Treoxx will frequently engage in necrophagy of the remains of both enemy and their own dead cohorts. The behavior that prevents in-group aggression or predation among the Treoxx does not appear to apply to casualties. The Treoxx seem to be accepting of this, as they view this behavior as a form of utilization of otherwise wasted biological resources.

2. Cautiousness - Despite how dangerous the Treoxx are as perceived by their enemy factions, most Treoxx are actually quite timid towards aggressive non-Treoxx and are usually quite hesitant to engage with any hostile beings unless the odds are thought to be overwhelmingly in their favor. Even during skirmishes, Treoxx forces will often withdraw the moment they think that they are at a tactical disadvantage.

3. Curiosity - Many bioid Treoxx seem to be strangely fascinated with some of the artifacts that they have collected from non-Treoxx societies. Due to the fact that most warfare in the technology of this time period is almost entirely automated, biological soldiers in combat have been made almost entirely obsolete. The only presence of the Treoxx most non-Treoxx are familiar with are their fleets of autonomous assault and defensive craft in space, or their abioid transport ships.

For this reason, Treoxx bioids are rarely seen except for when factions attempt to invade their population centers directly. Even then, most of their enemies are loathe to take any Treoxx prisoner, preferring to shoot them on sight. For the Treoxx that survive, many of them will often scavenge whatever pieces of strange junk they can find, since their direct encounters with other beings is extremely limited.

4. Attachment - While the Treoxx have been traditionally characterized by outsiders as being little more than a colony of single-minded research organisms that has since become self-perpetuating, it has been observed that they often form strong emotional bonds with each other. It is not known as to what degree or to what purpose, but it is thought that this arises from the fact that their member species often retain the same pair-bonding behaviors as their non-Treoxx counterparts. The small amount of information that interrogated Treoxx have provided to interviewers suggests that the impression of the Treoxx as being dangerous animals is quite incorrect but any conclusions that can be derived about the Treoxx aggregate are inevitably highly controversial among researchers.

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Neurovore
Neurovore
United States
Current Residence: Chicago, Illinois
Favourite genre of music: Stoner Rock
Operating System: Kubuntu Linux
MP3 player of choice: Winamp
Favourite cartoon character: Ness
Personal Quote: "I'm...H...A...P...P...Y..." - Giygas
Interests
  • Listening to: Wolf Alice - Moaning Lisa Smile
While I normally try to keep quiet about my opinions on the whole Gamergate thing and raging social justice warriors quiet online, the treatment of the Honey Badger Brigade at the Calgary Expo last weekend was simply unacceptable any way that you look at it. The Honey Badger Brigade is an all-female group that is affiliated with the MRA movement and its members have a weekly show on YouTube talking about MRA and politics related to gender issues. Regardless of whether you agree with their political opinions or not, the Honey Badgers simply went to the Calgary expo so that Alison Tieman, one of their members could promote her science fiction comic at one of the booths that they had rented at the Calgary expo. Nobody said anything about their booth, and they did not push any sort of political agenda but the Honey Badgers including Alison Tieman were thrown out of the Calgary expo after Alison Tieman dared to respond to a question asked of her by a discussion panel in which she actually ASKED permission from the panel if she could field the question and they said yes.

Alison stood up and politely addressed the question and explained her position on why she was an MRA and what the Honey Badgers stood for. She was not confrontational, and she spoke in a very calm and polite manner and then sat down. There was no argument or heated commentary and recorded soundbytes of Alison Tieman explaining her position can be heard from various sources confirming this, such as this recording of Alison speaking posted by MundaneMatt that can be heard starting at 1:24 in the video:



About an hour after the discussion, Alison and the Honey Badgers were approached by a security guard telling them to turn off all recording equipment or devices first. After doing this, the guard said that they got a lot of complaints about their demeanor and that a lot of people were being made uncomfortable by their presence. They were promptly expelled from the expo,  as well as any future expos in Canada held by the company, and it was almost like the company wanted to hide the fact that it was throwing them out from the other expo-goers. None of their money that they paid for out of their own pocket was refunded. As if that was not enough, somebody had the audacity to call the police on them when they tried having a picnic in a nearby public park for holding a "disruptive" protest, as apparently, having a barbecue and eating sandwiches is crossing the line. The picnic was approached by an officer driving a police van as if he was expecting some sort of scene. While the matter was cleared up without incident, it shows the sorts of leadership in charge of the Calgary expo.

Alison Tieman and her cohorts were bullied and harassed by the very same people who claim to stand for the rights of free speech as well as the representation of women and minority groups, yet their actions show a stark contrast to their stated words. Alison's career as a comic book writer might well be permanently damaged by this seeing as how this might have lasting negative effects on her reputation within science fiction and fantasy convention goers. While I am not an "MRA" per se, I am sympathetic to some of their viewpoints, and considering the direction that the social justice warriors have been going, they might well have a point. SJWs largely seem to be a revolting bunch of smug, tyrannical agitators who constantly obsess over meaningless first world problems all the while being blind to how spoiled they are and harassing anybody who dares to question their narrative.

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Birthday cake by KmyGraphic   Happy Birthday by poisen2014
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really thank u for added my fav.me/d9onzx7 to ur favs! :D
how are u?
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thank you my friend for the favs
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Thanks for the fave!!!!
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Thanks+fav 
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Hey,thanks for the +fav.
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Thank You by KmyGraphic thank you my friend for the favs
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Thanks for the fave :)
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thanks for fav... ;)
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